Turn UA, live ops, and creator campaigns into a single, board-ready plan. Forecast cohorts, cash flow, and break-even with a Gaming ROI Calculator & Budget Planner built for hit-driven performance.
Why it matters
Benefits
Model revenue the way games earn it – by cohort and over time. Compare predicted LTV vs CPI by geo–platform–channel to avoid scaling installs that never pay back.
Allocate budget where marginal ROAS is highest, not where spend is loudest. Stress-test performance by creative fatigue, learning phase volatility, and channel saturation.
Forecast how events, battle passes, and content drops affect retention and ARPDAU. Plan production and marketing budgets together so live ops spend maps to measurable lift.
Account for platform fees, refunds, chargebacks, ad network payment terms, and delayed IAP revenue. See when cohorts break even and how much budget you can safely deploy.
Use cases
Challenge
Your soft launch shows strong D1 retention but uncertain D30 LTV, and leadership needs a go–no-go decision for global spend across iOS and Android.
Solution
Use cohort projections to estimate LTV ranges, payback period, and required cash. Run best–base–worst scenarios by geo and platform fee assumptions, then set launch budgets and CPI caps that protect ROI.
Challenge
Influencer campaigns drive spikes in installs, but attribution is messy and organic uplift is hard to separate from paid performance.
Solution
Plan with blended ROAS: combine trackable attributed installs with modeled organic uplift, apply view-through assumptions, and compare to UA benchmarks. The planner helps set creator CPM/CPA targets and decide which creators to renew.
Challenge
You want to fund a new season, limited-time event, and paid promo, but you are unsure whether the incremental revenue covers content and marketing costs.
Solution
Model expected retention and ARPDAU lift by segment – new users, returning users, whales. Forecast incremental net revenue after platform fees, then allocate budget to the highest-impact event beats and promotion windows.
More industries
FAQ
It projects cohort revenue using early signals – D1/D7 retention, payer conversion, ARPDAU, ad ARPDAU, and purchase frequency – then extrapolates with decay curves or comparable-title benchmarks. You can run multiple scenarios (conservative–base–aggressive) and update the model as real D14/D30 data arrives, tightening CPI caps and budgets accordingly.
Yes. Gaming performance varies sharply by platform and region due to store fees, CPMs, device mix, and payer behavior. A proper planner lets you set different CPIs, retention, ARPDAU, and platform fee assumptions per geo–platform pair, then rolls them up into a single forecast.
The planner distinguishes between measured ROAS (within the attribution window) and modeled cohort ROAS (over the full payback horizon). It can incorporate view-through assumptions, expected post-window revenue, and payment delays from ad networks, so decisions are based on true payback timing rather than short-window noise.
At minimum: CPI by channel, expected scale limits, retention targets (D1/D7/D30), ARPDAU split by IAP vs ads, payer conversion rate, platform fees, refunds/chargebacks, and content cadence assumptions that affect retention. Aligning on these inputs prevents budget plans that ignore product reality or UA constraints.
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